Moon Rover Mission
Can your rover survive the Moon?
Inspired by Australia's first Moon rover, Roo-ver, each pair of students takes charge of a rover and puts it through mission tests: scooping Moon dust, crossing craters, staying upright in low gravity and catching the low polar sunlight. At every station they change one part, test it, and use the data to set up their rover for the final Grand Traverse.
Years 3–6 + HPGE
Hands-on
Investigations
Inquiry Based
Primary School Workshops
Customise
Your
Experience
What's In Moon Rover Mission?
A hands-on engineering workshop: can your rover survive the Moon's south pole? Choose three experiences for 60 minutes or four for 90, and every pair tests its rover with a challenge card matched to your stage.
Every session opens with a surprise signal from Mission Control, and ends with every pair's rover attempting the Grand Traverse. Everything runs inside.
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Inside
Inside
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Year Levels
Years 3–6 + HPGE
Duration
60 or 90 minutes
Group Size
Up to 32
Price (incl GST)
$690 (60 min)
$21.56 per student
$790 (90 min)
$24.69 per student
Differentiated challenge cards matched to your class
Choose experiences to match your class interests
Predict, test, observe and explain
THE CRAZY SCIENTIST DIFFERENCE
Multiple Investigations. Learning Matched to Every Stage


Differentiated challenges and syllabus-connected learning across the workshop.




Explore the learning at your stage.


Stage 2 — Moon Rover Mission
Stage 2 cards challenge pairs to improve a rover that can survive the Moon, explain what gravity does to it, and plan the route that gets it to a sample site.
Relevant NSW Science & Technology outcomes (2024)
Every group works from a Stage 2 challenge card written for these outcomes.
✓ ST2-DDT-01 — Design is a process of creating and innovating
Test construction methods and materials to build a designed model
✓ ST2-DDT-01 — Design is a process of creating and innovating
Build, test and evaluate a designed model
✓ ST2-SCI-01 — The Sun is the centre of our solar system and provides our world with energy
Demonstrate that gravity is a force of attraction between objects and Earth
✓ ST2-DDT-02 — Digital systems can be created and controlled
Design algorithms that use branching and iteration to document and program a procedure

See the Science in Action
LEARNING BEYOND THE WOW
What Students learn & How We Support Teachers

What Your Students Will Learn
Use a design process to test, modify and improve a rover
Explain how gravity, dust and sunlight make the Moon hard to explore
Change one variable at a time and compare results
Write and debug commands to drive a rover
Differentiated challenges and syllabus-connected learning across the workshop.
Differentiated challenges and syllabus-connected learning across the workshop.

How we support teachers
Challenge cards for every stage, used by
students during the session.
Classroom follow-up experiments to keep the learning going
Risk assessment, Working With Children Check and public liability insurance details, sent before your visit
Thinking skills students practise

READY TO BOOK?
Workshop Requirements & Bookings
Everything You Need to Know

Up to 32 students per session
Group Size
60 or 90 minutes
Session Time
A classroom or hall with tables for eight groups of four (16 pairs), and a clear floor space about 3 × 3 metres for Mission Control. Everything runs inside, so no water or outdoor space is needed.
Space & Setup
All materials, equipment, safety glasses and stage challenge cards.
What we Provide
“Want something to take home? Ask about our take-home extras when you enquire.”
Enquire About This Workshop

30+ Years Teaching Science
Experienced science teacher designing activities that keep children engaged, involved and learning.

We Bring Everything
Experiments, equipment and materials come with us — you just provide the space and the kids.

Tailored to Your School
Activities are adjusted to suit your class’s stage

Fast Availability Reply
Tell us your preferred date and we’ll get back to you with availability, packages and suitable extras.

