Push, Pull & Spin Challenge
Push it, pull it, spin it, stop it!
Your students push, pull, spin and stop things to find out how forces change movement. They move cars with magnets, measure friction with a force meter, race balloon-powered cars and add mass to see what changes. Stage 3 builds its own mini racing car and tests one variable at a time. Demonstrations include a spinning bike wheel that turns a student on a stool.
Years 1–6 + HPGE
Hands-on
Investigations
Inquiry Based
Primary School Workshops
Customise
Your
Experience
What's In Push, Pull & Spin Challenge?
A hands-on forces workshop for Years 1 to 6: how do pushes, pulls and spins change the way things move? Choose three experiences for 60 minutes or four for 90 (the Stage 3 car build counts as two).
Every session opens with a surprise demonstration that gets the whole class asking questions about forces, and ends with teams explaining what they found.
Inside
Inside
Inside
Inside
Inside
Inside
Year Levels
Years 1–6 + HPGE
Duration
60 or 90 minutes
Group Size
Up to 32
Price (incl GST)
$690 (60 min)
$21.56 per student
$790 (90 min)
$24.69 per student
Differentiated challenge cards matched to your class
Choose experiences to match your class interests
Predict, test, observe and explain
THE CRAZY SCIENTIST DIFFERENCE
Multiple Investigations. Learning Matched to Every Stage


Differentiated challenges and syllabus-connected learning across the workshop.




Explore the learning at your stage.


Stage 1 — Push, Pull & Spin Challenge
Stage 1 cards challenge students to work out how pushes, pulls, friction and magnets change the way things move.
Relevant NSW Science & Technology outcomes (2024)
Every group works from a Stage 1 challenge card written for these outcomes.
✓ ST1-SCI-01 — Forces can change the way objects move
Recognise that a force is a push or a pull that can make things either start moving, stop moving, change speed, direction or shape
✓ ST1-DDT-01 — A design process is used to define user needs and create solutions
Apply one or more steps of a design process to make a product

See the Science in Action
LEARNING BEYOND THE WOW
What Students learn & How We Support Teachers

What Your Students Will Learn
Describe pushes and pulls
Explore how shape changes the way things move
Compare movement on rough and smooth surfaces
Use magnets to push and pull
Differentiated challenges and syllabus-connected learning across the workshop.
Differentiated challenges and syllabus-connected learning across the workshop.

How we support teachers
Challenge cards for every stage, used by
students during the session.
Classroom follow-up experiments to keep the learning going
Risk assessment, Working With Children Check and public liability insurance details, sent before your visit
Thinking skills students practise

READY TO BOOK?
Workshop Requirements & Bookings
Everything You Need to Know

Up to 32 students per session
Group Size
60 or 90 minutes
Session Time
A classroom with tables for 16 pairs and a clear strip of floor or corridor about 4 metres long for the car tests. Everything runs inside.
Space & Setup
All materials, equipment, safety glasses and stage challenge cards.
What we Provide
“Want something to take home? Ask about our take-home extras when you enquire.”
Enquire About This Workshop

30+ Years Teaching Science
Experienced science teacher designing activities that keep children engaged, involved and learning.

We Bring Everything
Experiments, equipment and materials come with us — you just provide the space and the kids.

Tailored to Your School
Activities are adjusted to suit your class’s stage

Fast Availability Reply
Tell us your preferred date and we’ll get back to you with availability, packages and suitable extras.

